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  ecGraph3D: MeshColorStyle sets mesh style with rendering option flat surfaces to color graph elements  
   
     
 

Introduction

 
 
ecGraph3D
Features
   
Variables
BarWidthX
BarWidthY
BoundingBoxFloorColor
BoundingBoxFrameColor
EdgeDarken
ImageDrawTime
LegendTableHorizontal
LegendTableTransparent
MaxPhi
MaxThi
MeshColorStyle
MinPhi
MinThi
NoSoftenWhenScrolling
PlotStyle
RenderStyle
RestrictViewAngles
RibbonsAlongX
ScrollMode
ShowAxes
ShowAxisLabels
ShowAxisValues
ShowHourGlassWhenDrawing
ShowLegendTable
ShowTexts
ShowTooltips
ShowzColorTable
Skirt
SuppressRaisingEvents
   
Events
ErrorMsg
LegendPositionChanged
Redrawn
ViewAngleChanged
   
Properties
Registered
Soften
Version
   
Functions
DarkenOrLighten
Height
IsRotating
Width
   
Subs
AddBarColors
AddColorBand
AddDataArray
AddFunction
AddLegendEntry
AddText
AddTooltips
ClearColorBands
CopyToClipboard
GetGraphShapeFactors
GetViewDetails
LegendTableStyle
PrintImage
Refresh
RegisterecGraph3D
Reset
SaveImage
SaveToDisk
SetBackground
SetGraphShapeFactors
SetViewDetails
   
   
 
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MeshColorStyle

Public MeshColorStyle As Integer

When the plot style is set to "Mesh" and the rendering style is "Flat surfaces", and the graph elements are colored according to their height and the z-color table, then the color of the mesh element depends on the value of MeshColorStyle as follows: MeshColorStyle = 0, color based on actual z value of the element; 1=use maximum z value of the four corners of the mesh element; 2=use average z value of the four corners; 3=use mimimum z value of the four corners.

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Example..

x = ecGraph3D1.MeshColorStyle

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